Detroit: Become Human is very different
from the types of games that I typically look for and play. In general, I don’t
look for games that put the story and cutscenes first (all I really have is a
Wii and a DS, and Nintendo isn’t known for these deeper and complex stories), and
when I play video games, I’ll usually do it passively, and with the sound off. That
being said, I’m not against these story based games, just unfamiliar with them.
I think this game is very ambitious with its storyline, and the ability to have
multiple storylines based on the decisions of the character really lends well
to enhancing the experience. It presents an intricate and extensive world that is
interesting to explore and feels like more than just a vessel for gameplay. The
near future aspect, although I’m sure it will become dated in the future,
brings an interesting perspective that comments on current technological trends
that I’m sure we will have to address in the real world at some point. Now that
the story has kicked off, I expect the story to dig deeper into the grittier
and darker parts of this universe that will hit harder and force the players
(us) into some intense and likely emotional experiences. I think this game will
have great potential (depending on how the story goes) and replayability due to
its multiple endings. I do wish that the game did have some more actual
gameplay elements, but for the purpose of playing in class I’m actually glad
that we don’t have to watch people slog through gameplay and can just stick to enjoying
the story. I’m excited to see what happens next.
When we first got into this game, I wasn’t sure how I felt about the hyper realistic details of the characters. They obviously didn’t look human, and even though the graphics were just imperfect enough to kind of strike that into that uncanny valley line, I thought it worked for the androids, who purposely mimic human behaviour. Unfortunately, minus their mannerisms, the humans and androids are basically indistinguishable, which does not bode well for the equally uncanny valley human beings. It’s almost perfect, but not quite. Although I typically prefer stylized graphics (since I think in general they age better [see: cartoony Legend of Zelda Wind Waker vs dated Twilight Princess, which both came out on GameCube around the same time]) I feel like they would clash with the grittier realism that the story tries to portray. It’s also harder to be scary (see Zlatik from Toy Story and his monstrosity machin...
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